Resident Evil 1.5 has two separate releases that I thought was interesting and should share, the first being a PSP port of the game that was done by PSP developer Coraje187. This port appears to be an early version of Resident Evil 1.5, and is not as progressed as the MartinBiohazzard Builds. Which brings me to the second release as MartinBiohazzard in late 2014 updated his patch to include all his previous additions and fixes and also 9 new playable rooms. breakss/break For those of you who may be unaware, Resident Evil 1.5 was intended to be Resident Evil 2, then late in production Capcom pulled the plug. This move was done as Capcom felt they should take the game in a different direction and that direction is what we know as Resident Evil 2 today.
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'1.5' was never completed and the leaked versions where bits and pieces of the game, while it did contained alot. Developer have been placing the pieces together and adding their own touches in hopes this can be a playable game from start to finish in the future, All the latest details of this game and it's new PSP version can be seen below. Note all the new playable rooms are ported from my old RE2 (PC) 1.5 Mod. Some of them are accessible from DEBUG MENU only. Most of them are in beta state, maybe I will consider to improve/fix them in the future. Added:. 9 new RPD rooms (created by DXP) was added:.=110F - 3F Elevator Hallway.=1201 - Lobby (Era 1) - BONUS.=1208 - Medical Room.=1305 - 2F Corridor.=1408 - Radio Room.=1502 - Archive Room.=1507 - 2F Elevator Hallway.=150E - Conference Room.=150F - Staircase 1 This means that RPD have all rooms now, however, I can't program elevator to work properly, yet, so you should to use the staircase.
New DXP's ROOM203 backgrounds was added. A sample panel puzzle for ROOM110 was added.
Some weapons animations was fixed. All colission bugs of rooms I ported from my old 1.5 project was fixed. ROOM109 lower part was fixed (however, upper part is unavailable now). ROOM10A stairs UP-DOWN mechanism was replaced by open door sequence (due to bugs). 2 SeiyaKou's hacks was added (colission fixes for ROOM121 and ROOM30E).
Small.RVD (camera switch data) bug in ROOM105 was fixed. In the extra playable characters was added/replaced: Ada by Grant Bitman (Juvenal-1945 version). Irons by Grant Bitman (David Silva version). Roy by Leon with jacket (Mrox2 version). Added:. Fixed/Updated steps sounds from several rooms. Fixed steps sounds from zombies in some rooms.
Added my improved 'Factory Corridor' cutscene. Added new versions of my improved 'Arrival to Factory' cutscenes!. Added new version of my 'Roy in Interrogation Room' cutscene reconstruction. Added new version of my 'John in Prison' cutscene reconstruction. Added new version of my 'Arrival to Sewer (Leon)' cutscene reconstruction. Added improved ALIGATOR ROOM, I fix steps sounds and also I add spiders!.
Changed re-direction from ROOM306 to ROOM302 after 'secret entrance' cutscene (as it should be!). Changed zombies by cerberus in B1 CORRIDOR (Light). Fixed some texts in some rooms. Fixed Factory Elevator (Elza). Instructions: To use this patch you need to have the original RE1.5 MZD (Magic Zombie Door) ISO, I will provide you a download link to it, since the original one is dead (see the Readme.txt). After download it, extract the 'RE1.5 (MZD).7z' file and use 'xdelta' to apply the patch to the 'BH2.bin' file (for more information, look 'HOWTOUSEXDELTA.PNG' image!). You can play now!
How to activate hidden cutscenes:. Just put the character where I show in the next sreenshots and press 'square' (action button): Tricks/Codes:. Play as Leon with RPD armor - fixed version (now can down and up stairs! ):. 800B0FF0 0001. Play as Leon with Umbrella armor - fixed version ( now can down and up stairs! ):.
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800B0FF0 0002. Play as Leon ( Era 3 version ):. 800B0FF0 0003. 8006F620 1C56.
Play as Elza with RPD armor - fixed version ( now can down and up stairs! ):. 800B0FF0 0005. Play as Elza with Umbrella armor - fixed version (now can down and up stairs! ):. 800B0FF0 0006. Play as Claire:.
800B0FF0 0007. 8006F640 1DCB. Note: Some bugs in texture will apper when she begin to receive damage. Play as Leon ( Retail version ):. 800B0FF0 0008. 8006F620 1E24.
Note: Some bugs in texture will apper when he begin to receive damage. Play as Hunk:. 800B0FF0 0009. 8006F620 1E7D. Note: Some bugs in texture will apper when he begin to receive damage. Play as Grant Bitman (Juvenal-1945 version ):.
800B0FF0 000A. 8006F620 1ED5. Note: Some bugs in texture will apper when he begin to receive damage. Play as Grant Bitman ( David Silva version ):. 800B0FF0 000B.
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8006F620 1F2F. Note: Some bugs in texture will apper when he begin to receive damage.
Play as Leon with jacket ( Mrox2 version ):. 800B0FF0 000C. 8006F620 1F88. Note: Some bugs in texture will apper when he begin to receive damage. Play as Marvin (IGAS version, have some bugs in texture ):. 800B0FF0 000D.
8006F620 1FE3. Play as John ( IGAS version, have some bugs in texture ):. 800B0FF0 000E. 8006F620 202B.
Play as Sherry ( BH2 Trial Edition version ):. 800B0FF0 000F. 8006F640 2076 Credits:. Team IGAS for his MZD build.
mortician for his unhidden patch. Wes67 for create kindly a rebuilder tool for me. DXP for work hard and create all the missing rooms for the RPD and for his ROOM203 backgrounds reconstruction!. MarkGrass for his BIOFAT and BioHerb tools. Leo2236 for his BSSM and RE2MV tools. Mrox2 for help me with some dialogues in my cutscenes reconstruction and for let me use his Leon with jacket PLD. futuretime23 for make the PRISONS (123, 124, 125 and 126) RDTs.
David Silva for let me use his Grant Bitman PLD. Juvenal-1945 for let me use his Grant Bitman PLD. Mikhail for help me in the beginning.
MonkeyMan2000 for his Resident Evil 2 BCC tool. Thanks a lot to the creator of the 'Character modifier' and 'Select player screen modifier' codes! A new project called Vita3k is in the early stages and is an Experimental PS Vita Emulators for Windows and MacOS. Currently commercial games does not run but various homebrew has been running such as Quake & VitaTester (among some other other utilities). This emulator has a long road ahead but has already progressed nicely as well.
Biohazard Bins W Lids
Will 'Vita3k' be to the Vita, what PPSSPP was to PSP emulation, time will only tell. Also if you would like contribute to the project you can find the source code hosted @ github, you can find that link at bottom of the article.
Contoh proposal disertasi pdf creator. (Thanks to for this news alert) .
Re-Ru Resident Evil 3 - Nemesis ROM has the most votes on this ROMS page. Robo Pit 2 ROM is the highest rated ROM on this ROMS page. PSX ROMS: R Title Rate Votes Rating 136 8.49 43 8.67 52 8.75 42 8.88 926 8.25 24 7.08 4 8.50 12 9.00 17 5.82 18 8.22 13 8.92 14 8.57 9 5.56 1 2.00 24 7.50 40 8.40 1 3.00 3 9.33 1 7.00 19 8.84 11 9.18 2 2.00 9 8.33 2 7.00 7 8.86 21 8.76 9 7.33 Re-Ru.
Bio Hazard 1.5 aka Resident Evil 1.5 in its untouched 40% 'Pure Vanilla Built' (PVB). Means that this one is not the Version 'TEAM IGAS' released way back in February 2013. This is the Version from Capcom without any modification.
For people who don't know about this one. This should be the original Bio Hazard 2 Version. But was shut down in 1997.and the rest is history. Game is in BIN / CUE File. For Debug Menue press in Game the select Button and you can room jump. Press triangle to switch up from stage to stage. And in Inventory press selct button on any Itemplace to open Itemdebug.
With the left and right shoulder buttons you can choose Items. And with Triangle Button you can increase the ammuniton. Have fun with it.
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